
By design, gameplay is actually fun above all else and never at all frustrating. The aura this game commonly gives off is one of a ‘rage game’ in the vein of titles such as I Wanna Be the Guy, but playing SMB is an entirely separate experience. Meat Boy (bottom left) must perform a series of wall jumps while avoiding the buzzsaws in order to reach Bandage Girl (top center). Having a control scheme consisting of nothing other than a seemingly basic run and jump, each level is perfectly crafted to complement those controls, and nothing from level to level will ever come across as repetitive. The way Meat Boy controls is amazingly dynamic and fluent he is a lot faster and more aerodynamic than what other platformers would have you come to expect, and with how pronounced each of his jumps is, there is virtually no ceiling for just how pinpoint his accuracy could become.
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In order to save Bandage Girl, Meat Boy must masterfully run and jump his way through levels full of buzzsaws and myriad other lethal obstacles that will spell his doom upon a single touch. In Super Meat Boy, you play the role of a cube of meat named Meat Boy, who is on a journey to save his bandage-covered girlfriend from a baby in a robot suit named Dr. The Review From left to right: Meat Boy, Bandage Girl, and Dr. For a game of its time, it still holds up to this day, and for that reason and for many more, players should continue to fondly remember it for many more years to come. 20th, the critically acclaimed masterpiece of a precision platformer became due for its 10th anniversary.

The game, as I knew it then and as I know it now, is responsible for making up a fundamental part of my childhood. If you were a player of the Xbox Live Arcade or Steam back in the earlier days, then you’re likely to have heard of Super Meat Boy (SMB).
